Altering the orientation of root C1 messes up the animation

This is R15
when I change the rotation of LowerTorso.Root.C1 the animation does some weird things

What is happening: (first few seconds is with no rotation)

What i want: (first few seconds is with no rotation)

the only way I got it to work was to change the humanoid rigtype to R6 but I don’t want to do that, due to the fact that it breaks other things in my game. (i could be wrong but I believe this problem only popped up with the removal of Workspace.AnimationWeightedBlendFix).

After AnimationWeightedBlendFix was removed theres a new property. Workspace has a property called Retargeting that can be set to disabled to resolve the issue.

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