Not sure if Player.Chatted is getting deprecated as well, so I’m in a need of an alternative in that case. However, most of the TextChatService events are client-focused (unless I’m missing an eye out on something).
How would I make a server script (not client) that registers the message and the user once it’s sent through the regular chat?
Seems to be working just fine. It’s not marked as deprecated nor have I seen it been announced somewhere. Why do you need an “alternative” as this implies that you cannot use this with TextChatService?
I don’t understand. Player.Chatted was made long before TextChatService existed and has worked for the legacy chat. It was designed for it. What exactly do you think will change with this event once legacy chat is removed?