Alternative to bodyvelocity?

I’m making a soccer ball and I’ve read about alternatives to the old body-movers like VectorForce but I’m not sure how those work? Where should both the attachments go? Should one attachment be in the center of the part? Should the other attachment be facing the direction I want the part to go??? The old body-movers were much simpler and didn’t require extra setup and it’s really annoying.

The new ones are just old ones but better. You can choose 1 attachment mode and it will be as old body velocity. Using attachments made body movers more accurate.

They are better but somehow it takes more time for a LinearVelocity to launch my ball than BodyVelocity? how does that make any sense? When comparing results, LinearVelocity clearly takes an extra .4 seconds to launch the ball, while BodyVelocity applies the force immediately. Is there some setting/property that im unaware of that fixes this?

Oh, I understood. For soccer game I recommend use :AppyImpulse method.

Answers for your questions:
It takes more time because BodyVelocity is LinearVelocity and :ApplyImpulse at the same time. So when you use BodyVelocity it also adds impulse(I think). About parameters, you’re right. You can mess with MaxForce and other parameters but I recommend to use :ApplyImpulse. Cause it’s soccer, soccer players are impulsive and strong

Ok, Thank you for your feedback.

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