henlo, i am trying to make an infinite terrain generator, and smooth terrain water, has fog, and i cant have that in the game, what else could i use?
Not too sure if i understood it correctly, but just in case, go to water properties, and you should be able to smoothen out the water.
Water properties can be found if you go to View and open up explorer and properties. In explorer, click on terrain, and then go into the properties tab where you can find wavesize, speed etc.
Once again, not sure if that’s the way it should be understood. Hope this information will be useful
If you are trying to get rid of fog, go to Workspace
then Lighting
and change the FogEnd
to a higher value.
No, trying to get rid of the fog in the water
Not, i mean the fog inside the water that you cant remove, i need an alternative to water
Oh, alright. Well, an alternative would be to make a part i guess, there’s a great example on that in Lumber tycoon 2, but i don’t know if that’s the right thing you’re looking for. It’s basically a part and when in the water(part), then the screen turnes blue. It’s hard to explain, so you might have to see it for yourself.
You could also make the water transparency 0, that will remove the fog in the water
yes but with large generated ocean the fog is still there, you can replicate this, by going into place and making ocean and you can see fog underwater eve with transparency 100 percent.
No this is because your graphics are probably low, increase them for better results
Does it work now? After you turned up your graphics?
im on 10 graphics
(idk why it do this)
Hey DR_Doytee
Turn your graphics up to 21 maybe that’ll help
my graphics are 21…
(characterrrrr limittt)