Recently I’ve attempted to make “clans” in a game using Roblox’s datastoreservice.
The purpose of the clans were like groups that people would come together with, but you would get additional in-game buffs with upgrades.
And it is safe to say it went horribly, horribly wrong.
First, it was very slow, and I mean slow. Every time you would make a clan, it would take around 3-5 seconds for the data to save.
Second, it was very hard to manipulate. I couldn’t list every clan made, and it was just a mess.
Is there any online service or just any module that is suitable for making this? Thanks!
Unfortunately, you’ll have to use DataStoreService to save any data. If you really don’t want to, you could try taking a look at MemoryStoreService, but I don’t think it’s suitable here.
I would suggest using a custom module named ProfileService to help you with storing the data. However, I don’t have any experience with it. You should read into it though, it may prove useful in your situation.
This is highly unlikely and would most probably be slower than datastores
The only use case I would use 3rd party datastores would be cross-experience data sharing or if you wanna share your data to 3rd party sites (discord, your own website etc)
Also ProfileService I’m pretty sure is just a wrapped datastore.
What I would suggest is save a table object that holds all the data for a clan inside of a table in your currently running game, then save to datastore. You should only use datastores when a player leaves/joins anyway.
The clans are supposed to work game-wise, so if the clan gets updated, it needs to apply to all servers since there might be people outside of the clan owner’s server. This is the main reason why I don’t use datastoreservice since its quite hard using it like this