I am currently building a fall guys inspired game. If you look at fall guys it has many obstacles, as such there are alot of rotating things. The problem is when you have so many objects that needs to rotate it will need these 3 things AlignPositions, AlignOrientation and Angular Velocity and having so many of these slows down the server which if you play the game is likes everything is in slow-mo. I am not willing to compromise any objects, As when I disable these things the game runs completely smooth. Has anyone encountered this? Is it safe to just run TweenService on multiple objects on server side? (I am willing to try to test this myself but that would take time, I don’t want to waste any effort) Or is there a way to make these 3 things not cause lag? Any insights about this would be very helpful!
Also all of them are set to max value (these are very big numbers)