I want to make low poly terrain to fit my game style but I don’t want to use a plugin to make a billion parts. So what’s the next big thing, well Blender. I made some low poly terrain and when I imported it into Roblox studio my player seems to walk above the mesh mid air. Any alternatives to making low poly terrain?
I don’t know if it might be the case, but did you apply Subdivision Surface before exporting? Maybe that’s to blame, since the Studio might think the object is still that shape - for example, you used Subdivision Surface on a cube to make it a 24-faced object but you forgot to apply the modifier before exporting, then the object is still a cube, not your new 24-faced object.
I might be wrong about how this works, but maybe give it a try!
No, that doesn’t fix anything.
Are you using MeshParts? If so, try setting the CollisionFidelity to PreciseConvexDecomposition
I had that enabled before that didn’t change anything.
@BizzarBlitz would have the best option here… and if PreciseConvexDecomposition didn’t do anything (which is rare), then try Hull. Sometimes the shape lends better to some collision fidelities than others.
Doesn’t work either sadly. I guess Roblox doesn’t support lowpoly terrain currently