- What are you attempting to achieve? I need to use a constraint to keep a part in place, but I also need it to be able to spin independently from the other part.
- What is the issue? I am not sure how to achieve this
- What solutions have you tried so far? I am pretty sure WeldConstraints also change the other parts orientation.
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You mean something like a HingeConstraint | Documentation - Roblox Creator Hub?
WeldConstraints will just solidly attach the 2 Parts at whatever Position and Rotation you add it at if you click on the first Part, select the WeldConstraint from the Models>Add Constraints>Constraints dropdown menu, then select the second Part.
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Oh ok thanks, im going to try that