I’ve always liked FloorWires but unfortunately it is deprecated, it does still work but I don’t want to use deprecated objects in any games, but it’s functionality and behavior is something I’m having difficulty replicating, it would be cool if anybody could explain or help script such thing.
This is really cool @azqjanna! I love it! The only thing I want to know is how can I make it go around corners well. Like for example if I wanted to go around a part and the wire just starts wrapping around it. How would I do this?
Its not easy to make it do that since its not a true pathfinding algorithm, but if you know there are no obstacles directly above the source and player, you can just go up to the height thats free of obstacles first and it should always make it.