So I’ve been working on surface GUIs being used as a 3D HUD display. After a while of testing, I realized that if a brick comes between the camera and HUD display, it blocks a part of the HUD. BillboardGuis have a property called AlwaysOnTop, which displays it even if parts are blocking it from view. I think this should be a feature for SurfaceGuis as well. What do you think?
I made a function that reduces the intensity of the rotation, which is going to be an option in the display settings for my game. Thanks for pointing that out, by the way.
You use a part and I am guessing the part is inside the camera? My little experience in doing this is that the part will go inside other parts. I only have ever seen someone manage not to do that once. I think it may have been at one of ScriptOn’s place or something like that.
Well, you can’t have the letters “inverse stretched” horizontally, but you can position them like
t
.h
…i
…s
while also positioning them on the right height.
(so the h is right of the t, but a pixel or 2 lower)
It’ll definitly be interesting.