So in Roblox, you can basically take id’s meshes and textures and put them in a mesh part and so I wonder if I am allowed to take a Roblox hat’s id mesh and texture and put it in a mesh part so that way I can use that mesh part for my game to sell it into a Roblox hat in the shop in my game so that way whenever people buy that item they can use it to customize their avatar in my game (Not in your Roblox avatar, only in my game) and so if you have an answer, please reply to this topic, thank you.
You may. Assets uploaded by the Roblox account that are not part of a collaborative event with other copyrighted material are free for use by developers. That includes being able to recreate or reuse those items as explicitly sellable items for your game.
Right, but I’m just speaking hypothetically. Say you found a hat called ‘purple cube hat’ and you wanted to use it. Hypothetically this ‘purple cube hat’ was part of a collab with popular rap artist Cube Mow Dee. How would one know what random items would be part of a collab and what item would be open source (both being owned by Roblox).
That a good question, well I don’t know an answer for that because you kind of do have a point, sometimes you can’t really identify an item whether it is a collab or if it’s just by Roblox.
Yes, any asset uploaded by the Roblox account is fair game. Clothing assets (e.g. shirts, pants, hats), development assets (e.g. decals, models, meshes, textures) and the like can all be used freely by the developer if they are not part of a collaborative event with another company.
@Sir_Highness Roblox will typically explicitly declare what is part of a collaborative event in the description of the main asset or place. Understandably though if it isn’t marked it can be difficult to distinguish and I, in that case, don’t have an answer.