So I’m working on a script that creates a cube, which can be made with varying resolution, and the normalizes the points of said cube. Although the code does sorta seem to work, when I normalize the points, the cube just turns into one quarter of half a sphere.
Here’s the normalizing function:
Vector3.new(_sphereSize/2,_sphereSize/2,_sphereSize/2)*(p/math.sqrt(p.X*p.X+p.Y*p.Y+p.Z*p.Z))
(p = point)
And here’s what the result of that is:
I have no clue what I could be doing wrong, the code is run on each point when it’s being created. Any help is appreciated!