Am I paying correctly?

Depending on your game if the game is like a FPS or a sim you should pay the animator more

So am I not paying anyone too much, and the animator is happy with the prices

The 3D modeler has to make some basic vehicles and a suit and the builders have to make a ton of maps and stuff

I cannot answer your question without some context. What is the quality of the work? What are the deadlines? There are a lot of factors that come in to deciding how much you’re going to pay someone, and this isn’t the way to get an easy answer. Showing us game revenue percentages don’t tell a big story. It’s just a number. Please give more context next time.

EDIT: If you have 2 builders, that literally means 95% of the game revenue goes to your workers. This is VERY unbalanced.

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Yes I have 2 builders one is me and the other is my partner

I think he’s saying that the builders are getting 25% of the funds so each builder will get 12.5% of the funds

No each builder aka me and my partner get 25% each

It clearly says each builder gets 25% (hint, 25% each).

Me and my partner made the group and everything lol we are the builders/founders

How much does the guy have to script?

As long as everyone in your team is happy with what you’re paying them, I don’t think there’s an issue. It really depends on how much work each person is doing rather that what type of work. Just a side-note, most teams give their biggest chunk of payment to the scripters because they would usually be doing the majority of the work. In my opinion, 25% is very unbalanced if you have a scripter who actually knows what they’re doing. Scripters are the people that tie everything together and bring the game to life.

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Well he has to script currency vehicles basic things required in a RolePlay game so quite a lot.

Edit: I agree I’m gonna raise the amount the scripter makes to 30% is that good enough? Or 35

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I think the actual problem here is the percentage given to builders. As @Enqrypted stated, most of the work in a game is done by the scripter as they bring the game to life. However, giving each of your builders 25% of the game revenue is heavily unbalanced and should either be 25% for all builders or 20% for all builders. 25% of the game revenue is too much in my opinion, especially when given to each individual builder. I would then raise the scripter percentage to 30% of the game revenue.

Also, just a quick reminder that leaving the builder percentage alone and raising the scripter percentage to 30% or above will mean that 100% of your game revenue goes to your development team, which is just plain outrageous.

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So how about 30% for both builders and 30% for the scripter

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I would make the builders have 25% of the game revenue (not individually), then raise the scripter’s to 30%. That should create a good balance.

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If it those thing 35% is way to much I get that scripture brings the game to life but the scripter only script the currency vehicles and more basic stuff

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Well he also scripts houses shops GUI and more

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Thank you guys though I am done

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All of what I’m about to say are opinions based on my 10 years on roblox, 6 years of hiring and working with development teams, and my own experiences being commissioned as a scripter/builder/everything else.

As a general rule, the scripter receives a significant higher amount than any other team member. Assuming you’re working with a competent scripter, they’ll be doing the most work no matter how you look at it, both from a mentally-taxing perspective and time involved perspective. Along with this, they are the highest demand/lowest supply of all current roblox roles.

Increasingly, builders are receiving lower and lower amounts of payment, since the term “builder” is more accurately becoming “world builder,” and much of the builder role becoming 3d modeler. World building on roblox is typically a one time thing, or slightly more than that depending on the game. For this reason, the builder should be making no more than, if not less, than the modeler.

Animators getting a % is quite rare. Usually, on roblox, animators are hired on an as-needed basis, via commissions. Massive games like Vesteria, for example, this is untrue for. However, for the vast majority of roblox games, this is the reality.

All of that being said, assuming it were me hiring a team, and assuming the team consisted of 1 of each of the 4 roles you mentioned in your original post, and assuming I wasn’t giving any extra to a team lead or ads or whatever, my rates would be this:

Scripter: 55%
Builders: 15%
3D Modelers: 30%
Animators: Commissioned

But, as others have stated, context matters. These aren’t hard and fast rates, just a general guideline, again, based on my experience.

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Depends of what game it is yea games like vesteria they have a whole lot of scripts in there but and your suggestion of percentages is great but this is a role play game it have basic mechanics like a currency and vehicles while the builders have to build Hughes maps