I need to know if I’m paying too much, I’m doing percentages of what our game makes tell me what I need to change or if I’m paying good or too much?
What is the other 5%?Isnt 3d modeler is basically builder?
What is the game about? it depends on that.
The game is about space RolePlay so a lot of scripting needs to be done
Other 5% goes to group funds lol
How complex of models do they make? How much do the builders create? How complex of scripts? How many animations?
Depending on your game if the game is like a FPS or a sim you should pay the animator more
So am I not paying anyone too much, and the animator is happy with the prices
The 3D modeler has to make some basic vehicles and a suit and the builders have to make a ton of maps and stuff
I cannot answer your question without some context. What is the quality of the work? What are the deadlines? There are a lot of factors that come in to deciding how much you’re going to pay someone, and this isn’t the way to get an easy answer. Showing us game revenue percentages don’t tell a big story. It’s just a number. Please give more context next time.
EDIT: If you have 2 builders, that literally means 95% of the game revenue goes to your workers. This is VERY unbalanced.
Yes I have 2 builders one is me and the other is my partner
I think he’s saying that the builders are getting 25% of the funds so each builder will get 12.5% of the funds
No each builder aka me and my partner get 25% each
It clearly says each builder gets 25% (hint, 25% each).
Me and my partner made the group and everything lol we are the builders/founders
How much does the guy have to script?
As long as everyone in your team is happy with what you’re paying them, I don’t think there’s an issue. It really depends on how much work each person is doing rather that what type of work. Just a side-note, most teams give their biggest chunk of payment to the scripters because they would usually be doing the majority of the work. In my opinion, 25% is very unbalanced if you have a scripter who actually knows what they’re doing. Scripters are the people that tie everything together and bring the game to life.
Well he has to script currency vehicles basic things required in a RolePlay game so quite a lot.
Edit: I agree I’m gonna raise the amount the scripter makes to 30% is that good enough? Or 35
I think the actual problem here is the percentage given to builders. As @Enqrypted stated, most of the work in a game is done by the scripter as they bring the game to life. However, giving each of your builders 25% of the game revenue is heavily unbalanced and should either be 25% for all builders or 20% for all builders. 25% of the game revenue is too much in my opinion, especially when given to each individual builder. I would then raise the scripter percentage to 30% of the game revenue.
Also, just a quick reminder that leaving the builder percentage alone and raising the scripter percentage to 30% or above will mean that 100% of your game revenue goes to your development team, which is just plain outrageous.
So how about 30% for both builders and 30% for the scripter