Ambient Occlusion affecting builds

Hey all, I’m currently building a tunnel and have encountered problems with ambient occlusion affecting the look of my build.

Images


Any help/potential solutions to the problem would be appreciated! :slightly_smiling_face:

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You can achieve this by setting the part’s material to ForceField as this material ignores shadows. It’s hard to tell in this example but the corners are now ignoring ambient occlusion because of the change in material. The following is what that looks like:

Before (Not ForceField)

After (Using ForceField)

However, this only seems to work for special meshes inside of a part. Changing the material to ForceField on a normal part or a MeshPart will change it’s appearance. So unless you are using a mesh for the tunnel (which I’m assuming you aren’t) this method probably won’t work.

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Yeah, the tunnel is 100% built from parts so this won’t really apply to my tunnel build. I appreciate the tips though, will keep in mind for my future meshed models.

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Have you tried disabling the cast shadow?

To remove this you might need to go into lighting and set the ambience to a brighter color, or downright switch the render engine to compatible.

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