Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2021-01-28 20:01:00 (+01:00)
Date Last Experienced: 2021-01-28 20:01:00 (+01:00)
Reproduction Steps:
Place two parts near each other, set their meterial to Neon. Make sure you have Ambient Occlusion enabled by going to File>Studio Settings>Rendering>EditQualityLevel. It should be at Level 21.
System Information:
CPU: AMD Ryzen 5 1600 Six-Core Processor
GPU: NVIDIA GeForce GTX 1660 SUPER
Memory: 16GB
Expected Behavior:
Since Neon material “gives off its own light”, I’d expect there to be no Ambient Occlusion applied to it.
Actual Behavior:
What actually happens is that AO is applied anyways, which looks weird and unnatural, and also removes the optional property of Neon material looking “flat” (when its color brightness is low enough), with no contours being visible if viewed in front of another Neon part similar to it.
Workaround:
I can lower my EditQualityLevel to 20, or set quality level to 9 when playing games — which disables AO.