Listen closely while the soundscapes change, and the new ambient fades in.
Custom footstep sounds are also included but were added after the video was recorded.
Go walk on metal to stop the annoying footstep bug
Feel free to try it out yourselves:
So, It works like this:
A player must be within the soundscape’s radius(A Value) and be able to see it for the change to take place. The soundscape and all sounds attached to it will then play until another one takes over. If more than one soundscape entity is fighting for control, the nearest wins. However If none are “visible” to the player, the nearest is chosen.
The background noise, and random effects to play in a soundscape are defined in a modulescript, like this: