Since OnUpdate is broken I need an Alternative, we all do.
Non of the Staff has Replied to the Bug Report Thread so I have no clue what’s going on, if it would be fixed or not.
So I decided to use an Alternative, but I have no idea how so I’m asking
It would probably be something like using HTTPService, I have no idea
I want to Detect when there is an Updated Place Version
This is what the Code would look like if OnUpdate is working
-- PlaceVersion DataStore On Update Event + Update Async -- do local Current_PlaceVersion = game.PlaceVersion if RunS:IsServer() then local GameDataStore = DataStoreService:GetDataStore('Name','PlaceVersion') -- Update Async GameDataStore:UpdateAsync("PlaceVersion", function(Old_Value) local New_Value = Old_Value < Current_PlaceVersion and Current_PlaceVersion or nil return New_Value end) -- On Update local Connection; Connection = GameDataStore:OnUpdate("PlaceVersion", function(New_PlaceVersion) if Current_PlaceVersion < New_PlaceVersion then Connection:Disconnect() end end) end end