Hello ,
I recently started thinking about developing a game on Roblox again and came up with quite an original idea (I assume ) to make an escape room type of game.
So far I have created a few basic puzzle type of thingies.
Keep in mind that these objects are temporary and I will replace them once I believe the game has enough potential. Maybe never
I was wondering if I should add anything else to the game (apart from design and making the rooms ).
Some new puzzle ideas maybe?
If you want I’ll leave a summary of what I have done so far in terms of mechanics below.
Summary
At the beginning I began by creating the main GUIs and a few LocalScripts to go with them. Basically I had the game working from day 1, but then I figured that the main game needs to run on the server. Stupid me though it wasn’t. So I started thinking.
Here are the basics of the game:
- EVERYTHING can be locked . This ensures that the player has to waste more time finding keys for stuff .
- Everything needs to be modular (I want to make a system where players can build their own rooms). So I created these attributes for the puzzles:
Now here are the basics of puzzles. They are really basic I have to tell you that. Just warning you about how basic the basics of basic puzzles are.
Basics of basic puzzles:
- KEYPAD: Requires power , can be locked , requires alphanumeric code (whatever that is )
- BOOK: Can be read , contents can be encrypted
- KEY: Can be carried by 1 player , can not be locked , can open locks
- POWER BOX: Can give power , can be locked
- DOOR: It’s a door
- FINISH: It may be possible to Finnish the game using this one
Now, I have also so written some code, that finds all the puzzles from a folder in workspace called “The basics of my code” and takes the children as possible victims of a math test.
Don’t click this