Peathis, a friend of mine has been working on this thing for months now, and it’s in a stage where he as working mechanical breaks, gear shifting, steering, and it’s all powered by some rudimentary scripts and explosions.
It’s quite the piece of work, and it’s really cool to see how it all works. I thought it was worth the post.
I saw one of his earlier models, which was incredible. This just steps it up so much more. He’s made it much more compact, steering action, transmission, and even a differential?? That’s crazy. Even more crazy is the tiny scale he’s pulling off these physics on. I didn’t think it was possible to get parts that small to interact that reliably.
I tried out the new model, and it does seem to be less reliable for me than the other one I saw. Still brilliant, though. This guy is doing awesome work.
Whenever I sit in the seat, the whole thing just explodes and spazzes everywhere, even if it’s not moving at all :c
I managed to get it moving just by standing on top of it though. Quite cool how it all works
Would be better to have a script in the seat that controls all the changes though. I found it quite annoying having to select, uncancollide, select other things then cancollide those just to turn a little :Q
I really love this thing. I’ve tried to make a similar engine, powered by explosions, although it was very unreliable, couldn’t keep a constant speed, and usually ended with the entire crankshaft assembly flying away. The way everything works is pretty awesome, and it makes me wish that collisions would work a lot better, which would allow for it to be more compact and complex, and it inspires me to try to make something like this on my own.