An update on the New, Flexible Studio UI

Can we have a menu that looks just like this but for ordering icons within the tab? (instead of doing right click > move left / move right)

Editing tabs is very cumbersome—you can only move them left or right, and the features are extremely limited.

I think this lacks customization. There should be an additional editing page with more editing functions and effects, such as:

  • Drag to adjust positions directly
  • Multiple folding options
  • Checkboxes
  • Numeric input
  • Icon replacement
  • One-click activation of multiple functions
  • 4x4 2x1 1x2 layout
  • Automatically switch to the corresponding tab or change some buttons to others when selecting models, UIs, scripts, the Explorer window, the Properties window, etc.

Even higher customization: support for scripting to fully customize the effects of any windows, tools, or anything else—full Studio customization. This way, plugins can also achieve functions that fully align with their operations, or have plugin-specific tabs and special window effects.

Currently, I’ve found that the View Selector won’t open. The Wind Direction feature can be launched but doesn’t work properly, and the Localization Tool also fails to open. That’s not all—many things are malfunctioning.

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My issue is with the new UI is that the text cursor blinks too fast. It doesn’t match the system’s text cursor blink speed. Sadly, even the new explorer still has that issue too.

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image
Is there a way to keep the labels on the large buttons while hiding them on the smaller ones?

This recreation of the old UI worked great until like a week or two ago when suddenly the small buttons got labels added to them.

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Missed this in the thread, thank you!

Can you add fullscreen to viewport with this? plz

So the toolbar ribbons are defined as JSON?

Nice. Now where do I place the file?

AppData\Local\Roblox\[User Id goes here]\CustomRibbonTabs

then just open studio, if you already have studio open then open the Manage Tabs window, press the dots and select Reload custom tabs

When the improved tab editor rolls out, will we be able to make anything ranging from just buttons of different sizes to… idk… checkboxes, splitbuttons, custom rows, etc?


Ive made the thing above using the plugin made by TenebrisNoctua
exa
I am also really curious if we are gonna be able to make rows like the one above, with multiple “rows” inside the “row”. I know this is possible with json editing but i couldnt make that. (The image above was edited to show 2 different rows of tools)


Are we also going to be able to make stuff like this? (checkboxes and the geometric selector, altough it was made thru json editing too)

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You can use a Column to accomplish that as far as I know.

Figured it out, but i think rows with multiple lines would be way more efficient

I’m a picky eater with UI. I could recall the play button already having the dropdown to change playtest modes (server run, test, test here, etc.) but it was all moved over to another dropdown which takes up a bit more space.

I can take a guess that this change was made due to the really tiny dropdown arrow we had before, but now that we have the more recent dedicated dropdown button which is off to the side, I don’t think it would be much of an issue anymore.

image

It just doesn’t look as nice in comparison to what the old non-next gen studio had previously. Plus this one doesn’t indicate that the Play and Run buttons have shortcuts (F5 and F8), which is pretty nice for newcomers in my opinion.

Also I noticed that the Play button was migrated to be outside of the Home tab. I’ll assume that it’s because it’s at the top now, but even the old studio UI had the same thing. A Play button on the ribbon, and on the Home tab.

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Pretty sure it’s done this way in the new UI because some of the modes have additional options (Server & Clients, for example, has the player count input)

ctrl/cmd + z/y exists btw

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Go ahead delete your reply and save yourself the embarrassment

We’re asking for the Undo/Redo button to use as a visual indicator not as a button, everyone and their grandma knows the keyboard shortcut

Is it really that difficult to understand?

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i dont think i will

not embarassed :frowning:

asides from that anyone who has half a working brain would, if making a mistake, press ctrl + z, its really not that hard to understand

pretty sure its covered in roblox studio tutorials too. and if an 8 year old makes a mistake and has no idea that keybind exists, then like, they shouldnt be developing

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Not everyone uses hotkeys, and they shouldn’t have to change their workflows.

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then thats their problems, not roblox’s. like i said, if an 8 year old makes a mistake and has no idea that keybind exists, they shouldnt be developing

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…You know that they’re still taking feedback on the new UI, right? Even if they’re misinterpreting the feedback they’re getting, they’re still actively taking it in. So your statements are pointless, and I don’t really care what your opinion is on it. That’s a you problem, not me.

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