I have recently implemented the new Analytics API into my team’s game, The Pizzeria Roleplay: Remastered. Although it is very ergonomic and useful, it is very limited in the ways analytics can be broken down, which makes it difficult to use for our use case.
In TPRR, the primary way we use our analytics is to observe the performance of our in-game items. We often compare these items’ sales to each other to inform decisions about future content.
In our previous tool, GameAnalytics, we were able to compare items directly over a specified time period, using the site’s “SPLIT” feature:
Unfortunately, there is no analogue to this behavior in Roblox’s tool yet: Although Roblox provides breakdowns by item SKUs, the sheer quantity of items in our game means that we have to use custom fields to represent individual items. This means that the best we can do to get the same information is to look at the performance of each CustomField item individually:
If we were able to view our analytics with the ability to “SPLIT” by custom fields, it would be much easier for us to compare the performance of our in-game items, and use that to inform our development in the future.