Analytics: Top selling and grossing plugins and models for Creator Store

Wow thank you but i may a shoulder pet but it wont let me assume to shoulder it side it has 1 error

I don’t have anything concrete I can share on the roadmap, but for more context:

Our goal has been to create a healthy ecosystem where creators are incentivized to create and share innovative plug-ins. Moving to real-world currency enabled us to offer a higher revenue share for those creators, addressing a long-standing pain point for the plugin creator community. This did result in a trade-off of some creators no longer being able to purchase plug-ins if they didn’t have access to currency or lived in an unsupported country. Unfortunately, offering both Robux and real-world currency options is not feasible at this time.

The good news is that this change has been very positive for most plugin creators. At RDC 24, we shared that Creator Store sellers had earned 2.5X more net income with real-world currency compared to Robux. As a result, we’ve seen the emergence of new and innovative plug-ins on the platform.

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The change has certainly helped a lot of plugin developers, myself included, but now there isn’t a way for game developers and UGC artists to directly pay for plugins with their earnings unless they DevEx—which most do not do.

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This is the biggest problem I have with how everything is setup now, I think it’s turning a lot of these types of people away, and it’s the issue I want to see resolved the most.