I just implemented an onboarding funel in my game. However when playing the game now, I get an error: “AnalyticsService: You have sent too many events.”.
But it gave this warning even though only 1 event got sent yet. And this was in a private server, where I was the only player.
I am 99% sure that no other events are being sent, because I added a print statement in my function that I use to send events.
Has anyone else experienced this or does anyone know how I can fix this? Or is this a bug that I should report?
Thank you very much for any replies in advance
Have you found anymore info on this? Seems like it’s tied to sending events shortly after a server is started, but I’m not having any luck reproducing it on a baseplate.
Hi thanks for your reply. Actually I haven’t noticed any more of those error messages recently. It seems that most of the analytic-events do actually get sent. And in my game’s analytics, I can see that only 8 of those error messages have occured over the past 7 days. And I’m also not able to replicate it myself anymore.
So I thought that maybe it got fixed, or maybe it only happens right after you implement analytics on a game for the first time, in like the fisrt 24 hours. However in that case it should be able to be reproduced on an empty baseplate, which is not the case.