Put this in a local script in StarterPack
script.Parent.AncestryChanged:connect(function (child, parent)
print(child, parent)
end)
You will notice that when the child finds itself in nil it does not fire.
Please provide reproduction steps.
5 years later seemingly just stumbled upon the same issue.
When using :LoadCharacter() the Backpack obviously gets cleared but the event does not fire.
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