Anchor bound boss (Feedback needed!)

I made my first boss for my cobbled together game and I need all the feedback I can get. Also this was made in studio so all hate is deserved. I would like to spend time to learn blender but I end up just coming back to studio. Again any feedback, hate and/or suggestions would be greatly appreciated.



From a purely unbiased perspective it looks alright, obviously as you mentioned it isn’t anything outstanding, but at the end of the day if you are using this in a game, as long as the gameplay and animations are solid then it will do

It’s simple, but it’s not bad. The only thing I would change is to make the anchor bigger. It sort of looks like a pocket knife compared to the boss.

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Firstly, it’s disappointing that posters expect hate because of a few people that are being rude (Not in this thread), dev forum isn’t for hate and truly I’m sorry if this community has done that to you.

Anyways, it looks good for a model purely built in studio. It’s 99.1% pure. I’m sure you could make lots of improvements in blender once you learn it!

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Thanks for the feedback dude! I’ll keep you posted on the gameplay once I finish the animations and coding parts.

Since you kinda almost asked for hate for using studio, I gotta point out the inconsistent naming, where you seem to use a mix of lower- and upper camelcase.
But the model looks fine

I mean… its alright. I dont like how smooth it looks though compared to the anchorz but overall its a 6/10

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This anchor bound boss looks awesome! Great job on creating it! How long did it take to make this anchor bound boss? What game will it be used in?

looks good, but i would honestly just scale up a default Roblox rig, its difficult to make your own.
this character seems the closest to what you’ve made

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Thanks for the kind words! I made the boss last night and the anchor this morning for a total of 3 hours of work. Unfortunately I forgot to save and I have to remake the anchor. The boss is for my invite only RPG game.

This is just what he needs! I thought the arms and legs looked off. This along side other suggestions in the thread might make him suitable for my game.

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