Recently I implemented an older building that I made into a game I’m working on. In studio the building looks perfectly normal and everything is aligned as it should be. But upon playing the game (in studio or on the game page) several parts seem to move from their original position (they are anchored). It appears to be only on client side playtests too, once you go to server side it looks how it should.
Note: I did test the building in another game and it worked, and tested it on the main game with no scripts enabled.
If anyone knows the solution to this or has had this problem please let me know.
Are they Anchored in Studio AND while testing? Select the Parts while testing to make sure.
There may be a harmful script in your game that’s unanchoring Parts or moving them. Scripts like this can be injected into unsuspected locations from free models or from compromised plugins.
How close is this model to world center (0,0,0)? Floating point errors can cause movement like this at huge distances from world center.
Yes, they are anchored in both studio and testing, I tried testing the game with all the scripts disabled and deleted, and it doesn’t happen to any other buildings in the game. The position of the building is at ~ (1482.719, 23.437, 654.314).
This is a common issue with parts placed after 100K Studs they will tend to offsent because of the floating point condider making ur building or map closer to 0,0,0