Anchored parts mysteriously becoming unanchored and/or missing

Has anyone else had anchored parts in their game becoming unanchored or missing recently?

I have been having this problem for a week maybe and I don’t know if its a roblox bug or maybe a rogue script that is doing something unexpected.

It started in one model, now its a different model being affected, but only after the game has been running for a few hours(it seems).

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Are there any constraints between it and other anchored parts, or anything setting it’s CFrame? You could write a script that attachs a CFrame changed event to each anchored part and warns you if it moves or changes.

No, the affected parts seem arbitrary and are just simple anchored parts with no constraints. The only thing the affected parts have in common is that they are contained within models (as a folder hierarchy)

I did write a simple script to detect if Anchored is changed and will put it back. I just wish I could figure out what is changing it. Because if the affected model keeps changing, I can’t make an anchor script for every part in the game!

Are you using a weld or any other restraint? Is there an explosion near any of the missing studs?

No welds, explosions are possible but anchored items should not be affected by explosions. I rolled my game back to Jan 9 to see if it fixes it.

It is very strange what is happening. Parts are also being destroyed, not just unanchored.

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That is strange. Have you been moving objects around?

No, and the parts that go missing eventually, are there when a new server is generated then after some hours of play they go missing. Anchored parts. I don’t get it.

Hmm. One possibility I’m seeing is that your not noticing that you are clicked on a part and maybe accidentally dragging it. Are you collaborating on this project with anyone else?

No, I don’t use team create. Its just me. And I know the parts aren’t being dragged away because they are there when the server starts. The parts are there in other servers then randomly get gone in some servers.

I think it must be a glitch or else a script that is doing something unexpected. FindFirstAncestor gone awry then drilling down from workspace into child models or something, idk.

Do some of your models share a common name? The script you are using may confuse parts with one another if they have the same name.

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Could you possibly send video of whats going on?

I finally figured this out, it was a script that I changed that was causing unexpected results.

I accidentally turned my hot air balloons into part destroying bombs it seems.

Thanks to all who tried to help!

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