Anchoring characters and playing animations doesn't show if the character turns or not

  1. What do you want to achieve?
    For others to be able to see the player casting the attack turning with shift lock.

  2. What is the issue?
    When anchored, the character is not seen as turning in the animation when using shift lock. I first play the animation locally, then I anchor from a remote event server side.

Here is the issue, as the still player who sees the person casting the attack does not see them turn, but I want people to be able to see the attacker turn: https://gyazo.com/bf4562add4458b96b6392a5332b30424

  1. What solutions have you tried so far?
    I’m not sure, I already looked for other posts. I also tried disabling animations but it still doesn’t show the player turning when anchored.

The problem here is, that anchoring any part of the character makes the entire thing’s NetworkOwnership be under physics-- not server, not client.

I’m currently looking into some way of a correct anchoring while using attacks myself, but to no luck. I currently have tried align position and welds. but sometimes it works and sometimes it just doesn’t (mostly doesn’t)