Angle to rotate train tracks that keeps them on 1 stud grid

I am not much of a builder at all, but I am currently creating some train tracks. I would like to keep them on a 1 stud grid so that they line up with other tracks. What would be a good angle / set of angles for rotating the tracks? I can’t seem to find any.

edit: i am using archimedes 2 to rotate the track.

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Hello! Angles can be very iffy and I’d hardly consider myself an expert on them, but 22.5 and 45 degree angles are what I normally use in my projects, as they tend to be easy to use and snap very easily in the rotate and transform tools. Hope this helps!

Capture

edit: image above shows usage of those angles on 8x2 parts.

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I am also not very good with angles. When I use a 45 degree angle for the tracks (of course it wouldn’t be the actual angle, but just to try it out) it still doesn’t end on the 1 stud grid. If you look at the end of the track on the left, it is slightly off center.

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Perhaps it is because it is being rotated from some point near the bottom of the segment?

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Ah I see what you mean. I’ve got two imperfect methods. For both you’ll want gapfill if you want to give them a shot.

Method 1

Step 1: Create your non-angled parts.

Step 2: Fill the space in between using gapfill.

Method 2

Step 1: Find a Pythagorean triple best matching the length and width of the space between the corners of the parts. For this example I’m using the triple (3,4,5) with 3 being the height, 4 being the width, and 5 being the target length of the final product.

Step 2: Create a wedge and add the part with the target length in front of it.

Step 3: Fill the in-between areas using gapfill.

There’s also a third method if you don’t mind the space in between being filled, and that’s just using an octagon made of a center square and 8 triangles matching a pythagorean triple so that they have even lengths on their hypotenuse.

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Not sure if this is the answer you’re looking for, but you can achieve this fairly easily by choosing a pivot, moving/rotating parts relative to that pivot and then connecting them with the ResizeAlign plugin. Just make sure the angle you choose is a divider of 90.

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I disagree with your method, first of all, I do not like using gapfill. Gapfill uses best-guess algorithms to find a suitable position for a part, which can often be wonky on larger builds, by creating false sized meshes instead of perfectly cut parts. The second method however is much more reliable, but instead of gapfill, I would use the plugin, ResizeAlign to manage the empty spaces.

Good luck with your build! :wink:

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I wasn’t aware that ResizeAlign worked that way. Definitely use this method over mine.

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This method can be even easier with the help of SBS (Studio Build Suite). By using the Rotate Pivot tool, you can rotate a part along the circumference of another part quickly and efficiently. This creates essentially the same effect as rotating parts manually, but much much quicker.

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