Animate script not replicating to other clients

according to the engine api Animator | LoadAnimation creator docs no it is not deprecated.

It is for the humanoid but not for the animator

I did that, still no change, anything else i can try?
also heres the character.
image

You can try the Animator:LoadAnimation() method, it always worked for me

ONLY if you’re using LocalScript ( referring to Animator:LoadAnimation() )

Hmmmm, is it after you clone the character?

I animated a box once and it worked fine on a server script

ServerScript or LocalScript, both will work since the Animator:LoadAnimation() has the same result as using Humanoid:LoadAnimation()

yes it is after the character is cloned.

No, Humanoid:LoadAnimation() is deprecated

Another thing you can try is make the “Animate” inside of the character

I already tried that, still no results.

Can you show me the inside of the “Animate” ( Not the code ).


here it is.
if found out animate uses humanoid:LoadAnimation()

IT HAS NOTHING TO DO WITH THE GLITCH BECAUSE WHEN I DISABLE THE CHR SCRIPT ANIMATE WORKS

Basically, you need to change it to ServerScript to make the animation work or you can change it to

currentAnimTrack = humanoid.Animator:LoadAnimatiom(anim) -- Use this one if you're lazy to just change it to ServerScript

it has nothing to do with the glitch :confused:

Can you explain what you meant by this?

What i mean is when i disable the script which changes the plr’s character everything worked fine.

One final guess from me is the character’s HumanoidRootPart is anchored

it is not as i am able to move. Script just be broken ig.