Animate script not working on custom character

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to find a reliable way to make animations run on custom characters after spawning.

  2. What is the issue? Include screenshots / videos if possible!
    Custom characters (which are set by changing player.Character) don’t have any animations playing.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

    1. I disabled the Animate script and and enabled it after changing the character. This method only worked when adding a wait of +1 before enabling, but this doesn’t feel reliable.
    2. Using a CharacterAdded event and enabling the script didn’t help either.

Does anyone know a fix for this?

Fixed by setting the parent of the custom character to workspace AFTER changing player.Character!

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I would like to add, for anyone having issues with replication on other clients make sure there’s an animator inside of the humanoid, that fixed my issue along with this

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