Wordy title, but it gets the point across.
I was tired of my walk animation never being used unless I was on a mobile device or using controller, so I decided to modify the default animate script to use the Walk animation when walking, instead of the run animation.
The default ‘runspeed’ and ‘walkspeed’ used to trigger and tween the animations can be configured via a NumberValue inside the script. By default I have the RunSpeed set to 24, but you can easily change it to match your game’s run tool/gui/key.
Just parent the script to StarterCharacterScripts and configure the Walkspeed/Runspeed to your liking and you’re good to go.