The microphone UI and camera UI is ugly tbh, that I thought it was a bug initially when I saw the mic. Please rework it!
I do not have the option under privacy settings, I have a camera and am using a dynamic head. Is it only rolling out for certain users? I’m not age verified, but that shouldn’t matter since this is 13+.
I don’t have this yet.
Also rework your whole voice chat support team.
Meanwhile I’m having problems uploading my models to Roblox that’s been going around for a whole month, they still haven’t fixed the issue after 3 useless updates.
Glad to see that this is being added quickly. But (as usual) I have a few questions.
What counts as a developer? Sounds like a simple question, but my second account, which I have never opened Roblox studio on or opened the Developer Forum on, has this feature. My main account, where I have made games for a few years now (not big games, but at least made them), and have access to the Developer Forum, only has voice chat. While I don’t mind waiting, this just seems like a confusing system.
Now, it is a small change that I would make, but couldn’t this be an option in the game settings to disable this popping up every time I turn my camera on?
As I said my second account has the camera feature but it does not have chat with voice. They also see the mute all button. Does this mean that non-voice chat players will be able to hear voice chat or is this a bug?
Another thing that I forgot to mention,
Far fetched but…
Is there a plan to support this on VR? The way things are going with VR is adding face tracking. This feature already exists in Meta Quest Pro. So, will there be a time that this works in VR?
It might already but I don’t have a Meta Quest Pro to test it.
I’m having the same issue too, along with being ID verified.
I feel like this would go horribly wrong very quickly lol
I predict that animated faces will
- slowly be the death of old roblox by pushing various new content and leaving behind old features like gears and r6 and things, possibly a name rechange
- have users constantly setting up facial interactions using macros to make themselves look as goofy as possible for entertainment
- be used more in toxic communities where users say “mic up and show your face”
- possibly destroy the entire face market including lots of limiteds, the demand won’t be there when they can just keep a solid picture of their face at a certain angle on their screen to turn it into one of those face decals
- have many “social” games built solely around this feature which only contribute to a worse front page even if it earns a lot for roblox
- have many old nostalgic users leave the platform from updates the community didn’t ask for
But good for you guys for making this stuff, I used to ask for microphone and webcam functionality in 2015-2018 and nobody dared to respond with “yeah it will come to roblox”
I don’t want bubbles above my avatar. This interferes with gameplay and is too easy to click by accident. This UI is the sole blocker preventing me from using voice (apart from moderation concerns) and would prevent me from using video if I had a compatible avatar. This should be configurable to show by the user, or gone altogether in the topbar or esc menu only. It’s bizarre you have a completely contextless beta badge in the topbar with no functionality on click. Absolutely nonsense waste of space. Turn it into a button for this functionality instead.
This feedback has been given for over a year. Listen to your community, for the last time.
This looks terrible. The microphone icon looks compressed and the change from white to grey for the buttons compared to the rest of the bubble just makes it look off, and honestly worse then what we had before. Also could we please have the ability to just… remove that bubble from our heads completely. If I want to enable/disable my camera in a particular experience or for a period of time, I’ll more then likely just go into settings instead of clicking the bubble.
Roblox Graphic Design team really went:
Also can we please know how long it’ll take for this feature to roll out for all users. I’m 17+ age verified and I don’t have the option to enable access for the Camera, just the microphone.
P.S: I would implore the people at Roblox to consider a design like this. The colour scheme flows a lot better, though maybe make it a bit taller so the microphone doesn’t look as compressed. But again having the ability to just remove the bubble entirely would be a nice addition as well.
Or especially a design like this, which would remove the need to have to have the annoying bubble ontop of the character at all.
I feel like everyone dislike the new UI, I like it. But…
- The old voice chat icon was integrated with the text when you sent a message. It felt more included with the message. The new one takes up a full message-sized area below the text.
- The new UI is kind of starting to look messy. What if you add more buttons? Will I need to buy a bigger screen? The new UI seems like a patch for a better version. (Which some people have made quite good concepts for)
- It has the same problem that the old UI had, it is in the way. Games that use that space for buttons on a full screen UI, are more common than you think. The number of times I have unmuted myself by accident is too many. When I don’t want to unmute, I end up clicking it. When I want to unmute, I miss the button.
What if we use the topbar and customizable keybinds?
I agree, sometimes i press on the mike button while im playing and its annoying, because I end up turning on my mike accidentally.
the UI of the microphone and camera is as terrible as possible, it does not match the colors of the chat (and before everything was fine and combined)
That reminds me of a possible issue that roleplay and café games could have with this forced overhead bubble. These games usually display the player’s name and their role over their head, in the same general area as the bubble that appears when the camera view window is shown.
I would show a screenshot of my experience but unlike other experiences like Royale High (and probably many more), I actually hide the player’s RP name from themselves because it’s useless info (except to see when the text filter gets worse and tags random stuff).
Here’s a random picture of me trying to look at a disposable cup while smiling. It didn’t turn out the best because Selfie Mode’s “lock gaze” function appears to glitch out the camera’s face animation and rotation somewhat. (Also, taking screenshots using Selfie Mode doesn’t hide the camera view window…and it probably should!)
The only potentialy way of getting camera data would be by running malicious code trough an exploit (keep in mind this has not been done already, but it’s one way i assume is possible as exploits have way more in-depth access to the client), but at that point using roblox is just an unnecesary middleman because this is code running on someone’s machine, you can just skip that and get the camera directly.
As from other players, the only thing i can assume is accesible is possibly your facial positions as that’s needed to have the thing even show up, but you genuinely cannot get any face data out of it outside of the fact you’re doing a specific facial expression
Assuming the entirety of roblox developers are just dedicated to generating good content isnt a good assumption.
People could generate games that have dedicated server/client backdoors for exploiters to gain access into that data which is rendered on the client, or even the game developers themselves.
Even though this is all completed in core scripts it’s still not secure with roblox data filtering the way it is at the moment.
At least this is all in my opinion lol.
I don’t really see a universe where having this UI always visible above players heads makes sense at all.
An approach like what VRChat does where all options are hosted in a closable menu seems far and away like the better option. Put it in the escape menu.
I assume actual camera images are not meant to be accesible by anyone but the client itself internally, so at that point you’d need to exploit the client far enough to the point you can access the part where the client reads images off the camera, but at that point you probably have way more access to the point this is not necesary since you can probably just access the device directly.
In general i assume there’s no way to get any images off the camera if not for exploiting the client badly enough to be able to access how it reads the camera, where at that point you probably don’t need roblox to access the camera at all and can do worse damage then getting a picture off a webcam
Don’t take this as proof as i’m unsure how camera images are managed, but it’s the most logical way it’s done so i assume it’s how it works (not like i can get much info of how it works anyways)
Very interesting y’all decided to make head position animations work with R6, but not the facial animations themselves.
Given the replacement of faces (and the inability to set different characters for R6 and R15 places automatically), making facial animations work on R6 is more important than ever.
If this isn’t done, on R6 dynamic heads should automatically be switched to their flat equivalent, otherwise you end up with the “slack” default face rather than what the face is meant to look like.
Also is it just me or have dynamic heads got a tiny bit smaller compared to hats?