I have seen games with animated cutscenes though.
because they animate it in roblox, like piggy minitoons animate it inside of studio and added it to a script, the only other way is using this blender webhook that lets u animate in blender and transfer to studio
Do you have a link to a video explaining how to do it?
Also how did they do the bloxys?
that was some fancy roblox stuff
what you can do is export it as an image sequence and turn into a spritesheet and script it as a video.
or you could animate it in studio.
i would rather do that than blender unless required
They did the blockys by a vote at the roblox Corp or they sometimes make a game for us to vote who gets on the blockys.
That’s not what I mean read the whole thread please
I think there will be coming a update that allows you to upload roblox videos to the new video category.
I hope it comes soon. Might be one of the most important Roblox updates of recent times
i do not use discord. let me explain the spritesheet thing here (it is very impractical other than 2d animation). so basically export your animation from blender or whatever as an IMAGE SEQUENCE (there is an option for that)its basically a gif, but then you arrange them as a spritesheet, and then upload to roblox as a decal, and then you can make a script to play it. animating it in roblox and scripting it to play that or importing from blender is wayyy more practical i would use it over spritesheets
Actually I think there might be a way because I doubt stuff like kinetic code and the Kong event in islands was animated in roblox
If you want to animate a cutscene in roblox.
Just rig everything, and animate it, then call it with scripts to play the animations on the models/humanoids.
And if you want to do it in blender, export everything using the blender importer/exporter plugin and addon.
It’ll work as usual (Course, you have to script it to play it)
Im pretty sure kinetic code was animated in roblox. (Or maybe it was changed and now animated in blender) but he uses his own animation plugin.
Are there methods for cinema 4d and Maya?
Yes, albeit hacky. A way of doing It I think is animate in cinema4d/maya, export to blender, then export via blender to roblox studio.
(Make the rig in studio first, then export to “blender”, then export to your choice, and export back.)
There might be a better way but thats one of the ways of doing it.
Here:
@AlphaExtraction actually does provide a rig as well
Very much appreciated thank you for the explanation
Is it possible to do the animations in not using the normal Roblox rigs so the animation can have smooth bending joints. And then import it into studio in the same way adopt me and overlook bay have their pets?
You could use maya or blender. But that is a whole lotta extra work than you need. The RCC (Formerly RFMC) has a great tutorial on a plugin inside Roblox Studio to animate, I find it very nice and comparable to maya and blender. (Although I am not an animator) I suggest looking into these, I myself found them helpful.
Yes, it should work as usual. Might take some tweaking of course.