i’ve tried to find a similar topic about animated faces on the devforum but i couldn’t.
i like semi-alive faces that have reactive expressions so i decided to make this. they only blink for now but i can add more face expressions if i need to.
This is the animated face im going to be using today
nothing fancy i know
The animated face in action (the blinking speed is intentionally fast)
Here’s an almost empty Baseplate for a performance reference stand point
Here’s 500 faces all at once
Well what if someone wants to have over 2000 animated faces at once?
Alright sure, here’s a stress test of exactly 2121 faces. 100* 20+ (2* 10+ 10* 10)+ 1(yourself) = 2121
I think the part count of 2000 characters will do you in before the animated faces do.
R15 have 15 limbs hence the 15, and R6 have 6 limbs hence the 6.
Part count of 2000 R15 characters: 2000* 15 = 30’000 parts
Part count of 2000 R6 characters: 2000* 6 = 12’000 parts
I used a character with 17 limbs so: 2000* 17 = 34’000 parts
Here’s a video of 2000 non-animated faces as another performance reference.
Theres basically no difference between the 2000 animated/non-animated faces.
Q. Are you going to open source this?
A. If you give me enough feedback then i will try to tidy up the code and make it more user friendly.