Animated Faces, what do you think?

i’ve tried to find a similar topic about animated faces on the devforum but i couldn’t.
i like semi-alive faces that have reactive expressions so i decided to make this. they only blink for now but i can add more face expressions if i need to.

This is the animated face im going to be using today

Skärmbild (8)
nothing fancy i know

The animated face in action (the blinking speed is intentionally fast)

Here’s an almost empty Baseplate for a performance reference stand point

Here’s 500 faces all at once

Well what if someone wants to have over 2000 animated faces at once?
Alright sure, here’s a stress test of exactly 2121 faces. 100* 20+ (2* 10+ 10* 10)+ 1(yourself) = 2121

I think the part count of 2000 characters will do you in before the animated faces do.
R15 have 15 limbs hence the 15, and R6 have 6 limbs hence the 6.

Part count of 2000 R15 characters: 2000* 15 = 30’000 parts
Part count of 2000 R6 characters: 2000* 6 = 12’000 parts
I used a character with 17 limbs so: 2000* 17 = 34’000 parts

Here’s a video of 2000 non-animated faces as another performance reference.


Theres basically no difference between the 2000 animated/non-animated faces.

Q. Are you going to open source this?
A. If you give me enough feedback then i will try to tidy up the code and make it more user friendly.

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Cool! I didn’t even know that was possible! They’re blinking a little fast in my opinion though

The blinking speed was intentionally fast so that you can see them blinking a few times in a 5 second video

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ok, that makes sense. What game are you making?

Really cool idea!
Also what is this game about?

I’m not making anything special but I’ve made this game [ Content Deleted ] - Roblox which contains many things that I have created under the last months. It’s based on the actions and consequences that you decide to do on your own so fate is yours.

Oh cool. Ill most likely try it out.