My aim is to make animations through rigid joints smoothly on landing gears and turret shooting for my planes in a game.
In the past this was the direct cause of extreme spazzing on other clients but not on the network owner’s end when I used Welding and Unwelding for each frame or using Motor6Ds instead.
What should I try to use? HingeConstraints seem viable but can often not support the weight of the vehicle (it’s not that heavy actually) or cause it to teleport out of existence. They also suffer from inertia.
Does Massless property make anything better? I want to know some advice before I go into rewriting the code for this stuff again.
Many thanks.