I am trying to create a sort of shooter game. For this I am not using tools, and trying to create animations for the weapon holding system, but am unsure how to include these weapons in the animations. Any ideas?
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Youre trying to animate the character with a weapon ?
if so, you can attach the weapon to the character using a motor6D and animate it from there.
When equiping the tool, you can clone the weapon model and parent it to your charcater and create a motor that connects to the weapons basePart to the charcaters basePart(root) and for unequiping you can just delete the model
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The way I use to animate an object: I create HumanoidRootPart In the group I also make a humanoid with an animator inside, I bind objects using Motor6d And I animate the object in a regular editor, when the animation plays, it happens the same way as with the character
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