I’ve always been curious about how Breaking Point created their divine lineup of knives and guns with animated skins. I assume these are an array of textures or decals that loop infinitely, but they appear extremely smooth so I’m curious as to if there is anyone who knows if they used a different technique. This is also used in Big Paintball with the Dark Matter Gun, but I’m not sure if it’s the same technique.
I think, its a lot of decals / textures its like a “GIF” on the model several images or a single decals separate with a script that changes them very quickly. This is the only solution I know
Ah, that’s what I assumed but I’m trying to make a sword like this and I was making sure that this was the smoothest/most efficient way possible. Thanks for your input! (Love breaking point as well)
If anyone else knows of better ways, I would really appreciate your input.
This is most likely several textures with the OffsetStudsU/OffsetStudsV property being changed to create the effect. On the Big Paintball example, it looks like there are 2 textures scrolling in different directions.