I have a model in Blender that is rigged and animated with a custom bone system. The model and animation can be exported and imported. But when playing the animation in studio once imported via Animation Editor>Import with FBX Animation the animation is different compared to blender (in blender the paws are stationary on the ground. But in roblox they are floating). How would I fix this?
Animation in Blender:
Note how the paws are flat and in full contact with the ground throughout the entire animation
Animation in Roblox:
In Roblox if you look closely at the the paws they lift up away from the ground making the entire torso move up in a funny motion rather than downward into the ground.
My Blender Export Settings:
This is the entire bone structure. Is this because I do not have a HumanoidRootNode?