
I think I physically died inside.
Basically if you’re using egomoose’s fps framework, you’d already have a motor6d attaching the weapon handle to the head of the viewmodel.
And if you tried to apply Headstackk’s method of animating, it wouldn’t work cause there’s two motor6d’s using the exact same parts.
Delete one of the motor6d’s and edit the animation so you’re using the same motor6d in your viewmodel. Don’t know which one to use, but I’ll try it tommorow.