Animating multiple projectiles? (Moon Animator)

Hello,
I was wondering about how I could efficiently animate projectiles (bullets, rockets, etc.) in Moon Animator.

In Moon 2 animations, you don’t only animate rigs, but also static objects and VFXs.

However, when it comes to making animations… let’s say, about armed conflicts, which involves guns and stuffs. It would be not just one or two, but hundreds of projectiles flying around.

For bullets, my solution would be to use a ParticleEmitter configured to visualize as what they should be.

But for big ones such as rockets, flares, and stuff? Cloning like hundreds of just one kind of projectile does not only degrade your performance, but can also cause you to lose track of which one you are animating.

In Blender, they have the Particles feature which allows you to emit 3D objects.

My thoughts: As Moon Animator itself is paid-access, it would be nice for the plugin to have similar feature.

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