Animating Parts

Hello devs,

What do you want to achieve? Animating parts possibly without the need for humanoidrootparts. Also, how does Moonanimator achieve this? I want to use it for a core startup.

Thanks,
Mikquint

I don’t know anything about Moon Animatir since ive never used it but ROBLOX’s built in animatir can only animate HumanoidRootParts.

Or you could switch to Blender. It can animate anything. Its a better alternative to Moon Animator

You should be able to add parts to your timeline the same way you add rigs to your timeline

Animations don’t require a HumanoidRootPart for animating parts that aren’t part of a character. The default animation editor can accomplish this and I’d assume Moon Animator can too. Could you provide the first issue you encounter in an attempt to create, publish, and play a non-Humanoid animation?

The first problem already shows up when I click a part and want to animate it. Animation Editor doesn’t work with the part and says that you should select a rig, then when I try to rig the part (RigEdit Lite) this also doesn’t work since it’s only one part. What should I do next?

You need to add an AnimationController inside the model containing that part for the Animation Editor to consider it a rig. After that, select the model and the Animation Editor should move forward with asking you for a new animation name.

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technically you need a sort of “rootpart” for it to be “jointed” to the part you would like to move in the animation editor