Animating skinned meshes using Blender

Hello, I have been trying to find a way to be able to animate skinned meshes/ mesh deformation using Blender. But there doesn’t seem to be a way I could import the animation.

Basically, all I want is to be able to animate skinned meshes in Blender.
Does anyone know how?

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I think, the Animations should be made inside Roblox, not in Blender, using the imported bones of the rigged mesh. (I never tried to import a blender animations into roblox)

Looks like the process is:
Rig the character inside Blender, once its finished. Just be sure is correctly rigged/skinned/weights.
Export it as FBX, Including the Bones, then use the Avatar Importer in Roblox to load the Rig.
Use the Default Roblox Animation Editor to create animations for the character.

EDIT: @daanswaggl
(Pls post back if you can upload blender animations into roblox!) That would be interesting to do!
But quite pointless, I know blender has great tools to animate, but, for Roblox Player, I think that Studio has enough tools needed to animate nicely if you have Animations Concepts/Procedures in mind

EDIT2: @daanswaggl
I would add, that Blender as opensource, has MANY plugins related to specific games. I know plugins in blender for second life game and many different games, Maybe theres a plugin to export an animation file recognizable by Roblox.

Thank you, but all this I already am aware of. I am more comfortable in making animations in Blender, and I really just want to know if there is anyway that is possible

I was very easy to do! just use custom character then go to roblox animator. then go to the settings, import animation and then FBX animation! It is great to do since it would be a pain to make animations on roblox animator because you can’t select bones that easily.

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