Hadiisepic
(Hadiisepic)
December 19, 2019, 6:25pm
#1
Hi there everyone,
I’m trying to make this chair have its T-bar, which is the area on the second picture, be able to rotate so its in the position on the first picture.
How would I do this effectively and using animations? I’m new to animating, so please make it as simple as it can be. Thanks c:
(This is rough so the positioning will not be as accurate as it looks when animated)
starmaq
(starmaq)
December 19, 2019, 6:47pm
#2
I guess a simple way of wording this action that everyone uses is *animating *, but in reality you’re not gonna use actual animations, you’re gonna do something to move a certain part, and for that there are many ways. You can use tweening
or lerping
.
You can use Animations for this, the tutorial below should explain through it:
2022/12/13 Update: Can’t believe this thread is 3 years old, I have updated the majority content of this tutorial (including the code) and improved readability.
Hello everyone! I am Headstackk.
I have developed a Weapon Framework used in my game Weaponry . In this post, I will explain how to get started with animating tools, especially weapons on Roblox.
In most of the Roblox weapon frameworks (Excluding advanced shooter frameworks such as Phantom Forces), I observed that they usually only ada…
Hadiisepic
(Hadiisepic)
December 19, 2019, 6:59pm
#4
I would use that but the issue is that it’s for guns, and i’m pretty sure the process is different since you need a humanoid