Animating the camera?

I know that this post it’s old but you only need to use this

local offsetCFrame = Viewmodel.PrimaryPart.CFrame:ToObjectSpace(Viewmodel.FakeCamera.CFrame)
4 Likes

This script only works for rotation, you cannot move the camera
The code made my game much slower until I had to set the cadence of the bullets to 0.02
I need help with this…

What do you mean with CFAngles?

I’m having this issue too. I can find literally no fixes anywhere, and its kind of essential to making my game actually look good.

1 Like

Try messaging instead of bumping a 2 year old thread.

He’s just simplified, but the original is CFrame.Angles()

1 Like

chronically online
chars123456

4 Likes

it’s can not edit, can you open it?