I know that this post it’s old but you only need to use this
local offsetCFrame = Viewmodel.PrimaryPart.CFrame:ToObjectSpace(Viewmodel.FakeCamera.CFrame)
I know that this post it’s old but you only need to use this
local offsetCFrame = Viewmodel.PrimaryPart.CFrame:ToObjectSpace(Viewmodel.FakeCamera.CFrame)
This script only works for rotation, you cannot move the camera
The code made my game much slower until I had to set the cadence of the bullets to 0.02
I need help with this…
What do you mean with CFAngles?
I’m having this issue too. I can find literally no fixes anywhere, and its kind of essential to making my game actually look good.
Try messaging instead of bumping a 2 year old thread.
He’s just simplified, but the original is CFrame.Angles()
chronically online
chars123456
it’s can not edit, can you open it?