So I made an animation for an object, I anchored it so the animation could play but instead of playing it, it stops and doesn’t work. If I unanchor, it goes on the floor and plays the animation. How could I make it so the part stays in the air?
(video of it not being anchored not anchored)
If it’s anchored it’s just in the air. Doesn’t play the animation.
(my setup)
local hum = script.Parent:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
anim.Looped = true
anim:Play() (my script)
What i’m asking is, how do I make it stay in the air and it still plays the animation?
Not to weld it. (plus I have added more information on the post)
This weld plugin is very old. The scripts it inserts aren’t up-to-date and Studio’s built-in welding tools that (namely the one that uses WeldConstraint) are likely better for this case.