I made an animation for my R15 custom character and i gave it a sitting animation, it plays perfectly fine on the client but on the server the character appears floating, which causes it to be floating on other players’ screens too.
The pic above is on the client side, perfectly normal.
this one though is how it appears on the server, floating for no reason.
I have other R6 characters with sitting animations that play perfectly on both client and server sides, i also have other R15 characters with the same problem shown above.
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Well I am not an expert in this but let’s see,
Is the animation.Looped = true?
Is the animation going from standing to sitting or is it simply sitting?
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its just simply sitting, and no, its not looping
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Do you use humanoid:LoadAnimation() or AnimationController.Animator:LoadAnimation()?
If you’re not using the animationcontroller give it a try
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did you locally change the hipheight at all? if so you should probably send a signal to the server to change it to the same hipheight that the localscript changes it to and see what happens