Animation arm position not lining up with block avatar to mesh avatar

Whenever I make an animation with the R15 block avatar and then I put that animation onto a R15 mesh avatar the y position of the arms just don’t match up.

this is the block avatar
image1

and this is the mesh avatar

as you can see it is way lower on the mesh avatar and I can’t figure out why.

If I upload the animation and I play it it still is lower like that cause my avatar is a mesh avatar and I could higher it but then it will be higher for people that use a block avatar.

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Is there a solution for this? I’m having the same problem and I can’t seem to find one

Did you animate the position of the upper arm? I mean animating only rotation should not cause issue like this so maybe it is the fault of changing the position in the animation?