Animation at end of timer

I am trying to make a very short live event in my game. How do I make an animation of an NPCs play when the timer hits zero?

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So if your timer is just being run in a script you could check with just a basic conditional statement or you could just have it be the next piece of code once the loop exits if it’s a loop based time. Than once the loop yields or exits to the nex tline of code handle the animations then.

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So after the block of code where the loop is run you can put your animation logic as long as there arent any asynchronous complicating factors